72 research outputs found

    Bringing social reality to multiagent and service architectures : practical reductions for monitoring of deontic-logic and constitutive norms

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    As distributed systems grow in complexity, the interactions among individuals (agents, services) of such systems become increasingly more complex and therefore more difficult to constrain and monitor. We propose to view such systems as socio-technical systems, in which organisational and institutional concepts, such as norms, can be applied to improve not only control on the components but also their autonomy by the definition of soft rather than hard constraints. Norms can be described as rules that guide the behavior of individual agents pertaining to groups that abide to them, either by explicit or implicit support. The study of norms, and regulatory systems in general, in their many forms -e.g. social norms, conventions, laws, regulations- has been of interest since the beginning of philosophy, but has seen a lot of evolution during the 20th century due to the progress in the philosophy of language, especially concerning speech acts and deontic logic. Although there is a myriad of definitions and related terminologies about the concept of norm, and as such there are many perspectives on how to analyse their impact, a common denominator is that norms constrain the behaviour of groups of agents in a way that each individual agent can build, with a fair degree of confidence, expectations on how each of their counterparts will behave in the situations that the norms are meant to cover. For example, on a road each driver expects everybody else to drive on only one side of the road (right or left, depending on the country). Therefore, normative contexts, usually wrapped in the form of institutions, are effective mechanisms to ensure the stability of a complex system such as an organisation, a society, or even of electronic systems. The latter has been an object of interest in the field of Artificial Intelligence, and it has been seen as a paradigm of coordination among electronic agents either in multi-agent systems or in service-oriented architectures. In order to apply norms to electronic systems, research has come up with abstractions of normative systems. In some cases these abstractions are based on regimented systems with flexible definitions of the notion of norm, in order to include meanings of the concept with a coarse-grained level of logic formality such as conventions. Other approaches, on the other hand, propose the use of deontic logic for describing, from a more theoretical perspective, norm-governed interaction environments. In both cases, the purpose is to enable the monitoring and enforcement of norms on systems that include -although not limited to- electronic agents. In the present dissertation we will focus on the latter type, focusing on preserving the deontic aspect of norms. Monitoring in norm-governed systems requires making agents aware of: 1) what their normative context is, i.e. which obligations, permissions and prohibitions are applicable to each of them and how they are updated and triggered; and 2) what their current normative status is, i.e. which norms are active, and in what instances they are being fullfilled or violated, in order words, what their social -institutional- reality is. The current challenge is on designing systems that allow computational components to infer both the normative context and social reality in real-time, based on a theoretical formalism that makes such inferences sound and correct from a philosophical perspective. In the scope of multi-agent systems, many are the approaches proposed and implemented that full these requirements up to this date. However, the literature is still lacking a proposal that is suited to the current state-of-the-art in service-oriented architectures, more focused nowadays on automatically scalable, polyglot amalgams of lightweight services with extremely simple communication and coordination mechanisms- a trend that is being called “microservices”. This dissertation tackles this issue, by 1) studying what properties we can infer from distributed systems that allow us to treat them as part of a socio-technical system, and 2) analysing which mechanisms we can provide to distributed systems so that they can properly act as socio-technical systems. The main product of the thesis is therefore a collection of computational elements required for formally grounded and real-time e¬fficient understanding and monitoring of normative contexts, more specially: 1. An ontology of events to properly model the inputs from the external world and convert them into brute facts or institutional events; 2. A lightweight language for norms, suitable for its use in distributed systems; 3. An especially tailored formalism for the detection of social reality, based on and reducible to deontic logic with support for constitutive norms; 4. A reduction of such formalism to production rule systems; and 5. One or more implementations of this reduction, proven to e¬fficiently work on several scenarios. This document presents the related work, the rationale and the design/implementation of each one of these elements. By combining them, we are able to present novel, relevant work that enables the application of normative reasoning mechanisms in realworld systems in the form of a practical reasoner. Of special relevance is the fact that the work presented in this dissertation simplifies, while preserving formal soundness, theoretically complex forms of reasoning. Nonetheless, the use of production systems as the implementation-level materialisation of normative monitoring allows our work to be applied in any language and/or platform available, either in the form of rule engines, ECA rules or even if-then-else patterns. The work presented has been tested and successfully used in a wide range of domains and actual applications. The thesis also describes how our mechanisms have been applied to practical use cases based on their integration into distributed eldercare management and to commercial games.Con el incremento en la complejidad de los sistemas distribuidos, las interacciones entre los individuos (agentes, servicios) de dichos sistemas se vuelven más y más complejas y, por ello, más difíciles de restringir y monitorizar. Proponemos ver a estos sistemas como sistemas socio-técnicos, en los que conceptos organizacionales e institucionales (como las normas) pueden aplicarse para mejorar no solo el control sobre los componentes sino también su autonomía mediante la definición de restricciones débiles (en vez de fuertes). Las Normas se pueden describir como reglas que guían el comportamiento de agentes individuales que pertenecen a grupos que las siguen, ya sea con un apoyo explícito o implícito. El estudio de las normas y de los sistemas regulatorios en general y en sus formas diversas -normas sociales, convenciones, leyes, reglamentos- ha sido de interés para los eruditos desde los inicios de la filosofía, pero ha sufrido una evolución mayor durante el siglo 20 debido a los avances en filosofía del lenguaje, en especial los relacionados con los actos del habla -speech acts en inglés- y formas deónticas de la lógica modal. Aunque hay una gran variedad de definiciones y terminología asociadas al concepto de norma, y por ello existen varios puntos de vista sobre como analizar su impacto, el denominador común es que las normas restringen el comportamiento de grupos de agentes de forma que cada agente individual puede construir, con un buen nivel de confianza, expectativas sobre cómo cada uno de los otros actores se comportará en las situaciones que las normas han de cubrir. Por ejemplo, en una carretera cada conductor espera que los demás conduzcan solo en un lado de la carretera (derecha o izquierda, dependiendo del país). Por lo tanto, los contextos normativos, normalmente envueltos en la forma de instituciones, constituyen mecanismos efectivos para asegurar la estabilidad de un sistema complejo como una organización, una sociedad o incluso un sistema electrónico. Lo último ha sido objeto de estudio en el campo de la Inteligencia Artificial, y se ha visto como paradigma de coordinación entre agentes electrónicos, tanto en sistemas multiagentes como en arquitecturas orientadas a servicios. Para aplicar normas en sistemas electrónicos, los investigadores han creado abstracciones de sistemas normativos. En algunos casos estas abstracciones se basan en sistemas regimentados con definiciones flexibles del concepto de norma para poder influir algunos significados del concepto con un menor nivel de granularidad formal como es el caso de las convenciones. Otras aproximaciones proponen el uso de lógica deóntica para describir, desde un punto de vista más teórico, entornos de interacción gobernados por normas. En ambos casos el propósito es el permitir la monitorización y la aplicación de las normas en sistemas que incluyen -aunque no están limitados a- agentes electrónicos. En el presente documento nos centraremos en el segundo tipo, teniendo cuidado en mantener el aspecto deóntico de las normas. La monitorización en sistemas gobernados por normas requiere el hacer a los agentes conscientes de: 1) cual es su contexto normativo, es decir, que obligaciones permisos y prohibiciones se aplican a cada uno de ellos y cómo se actualizan y activan; y 2) cual es su estado normativo actual, esto es, que normas están activas, y que instancias están siendo cumplidas o violadas, en definitiva, cual es su realidad social -o institucional-. En la actualidad el reto consiste en diseñar sistemas que permiten inferir a componentes computacionales tanto el contexto normativo como la realidad social en tiempo real, basándose en un formalismo teórico que haga que dichas inferencias sean correctas y bien fundamentadas desde el punto de vista filosófico. En el ámbito de los sistemas multiagente existen muchas aproximaciones propuestas e implementadas que cubren estos requisitos. Sin embargo, esta literatura aun carece de una propuesta que sea adecuada para la tecnología de las arquitecturas orientadas a servicios, que están más centradas en amalgamas políglotas y escalables de servicios ligeros con mecanismos de coordinación y comunicación extremadamente simples, una tendencia moderna que lleva el nombre de microservicios. Esta tesis aborda esta problemática 1) estudiando que propiedades podemos inferir de los sistemas distribuidos que nos permitan tratarlos como parte de un sistema sociotécnico, y 2) analizando que mecanismos podemos proporcionar a los sistemas distribuidos de forma que puedan actuar de forma correcta como sistemas socio-técnicos. El producto principal de la tesis es, por tanto, una colección de elementos computacionales requeridos para la monitorización e interpretación e_cientes en tiempo real y con clara base formal. En concreto: 1. Una ontología de eventos para modelar adecuadamente las entradas del mundo exterior y convertirlas en hechos básicos o en eventos institucionales; 2. Un lenguaje de normas ligero y sencillo, adecuado para su uso en arquitecturas orientadas a servicios; 3. Un formalismo especialmente adaptado para la detección de la realidad social, basado en y reducible a lógica deóntica con soporte para normas constitutivas; 4. Una reducción de ese formalismo a sistemas de reglas de producción; y 5. Una o más implementaciones de esta reducción, de las que se ha probado que funcionan eficientemente en distintos escenarios. Este documento presenta el estado del arte relacionado, la justificación y el diseño/implementación para cada uno de esos elementos. Al combinarlos, somos capaces de presentar trabajo novedoso y relevante que permite la aplicación de mecanismos de razonamiento normativo en sistemas del mundo real bajo la forma de un razonador práctico. De especial relevancia es el hecho de que el trabajo presentado en este documento simplifica formas complejas y teóricas de razonamiento preservando la correctitud formal. El uso de sistemas de reglas de producción como la materialización a nivel de implementación del monitoreo normativo permite que nuestro trabajo se pueda aplicar a cualquier lenguaje o plataforma disponible, ya sea en la forma de motores de reglas, reglas ECA o incluso patrones si-entonces. El trabajo presentado ha sido probado y usado con éxito en un amplio rango de dominios y aplicaciones prácticas. La tesis describe como nuestros mecanismos se han aplicado a casos prácticos de uso basados en su integración en la gestión distribuida de pacientes de edad avanzada o en el sector de los videojuegos comerciales.Postprint (published version

    Norms, organisations and semantic web services: The ALIVE approach

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    ALIVE is an EU FP7 STREP whose goal is the convergence of organisational and normative modelling with and service-oriented architectures (SOAs) using model-driven software engineering. The project provides a framework for designing and implementing systems, taking into account organisational, coordination and service perspectives. A key project aspect is the integration of normative systems with live SOAs, through the distributed monitoring of normative state. Here we give a brief overview of the project, explore of the domain from a service context, outline the architecture under construction and sketch the use-cases that illustrate and inform the project.Peer ReviewedPostprint (published version

    USE: a concept-based recommendation system to support creative search

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    Semiotics is a field on which research in Computer Science methodologies has focused, mainly concerning Syntax and Semantics. These methodologies, however, are lacking some flexibility for the continuously evolving web community, in which the knowledge is classified with tags rather than with ontologies. In this paper we propose a system for the recommendation of tagged pictures obtained from the Web. The system, driven by user feedback, executes an abductive reasoning (based on WordNet synset semantic relations) that is able to iteratively lead to new concepts which progressively represent the cognitive creative user state.Peer ReviewedPostprint (published version

    Word sense ranking based on semantic similarity and graph entropy

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    In this paper we propose a system for the recommendation of tagged pictures obtained from the Web. The system, driven by user feedback, executes an abductive reasoning (based on WordNet synset semantic relations) that is able to iteratively lead to new concepts which progressively represent the cognitive creative user state. Furthermore we design a selection mechanism to pick the most relevant abductive inferences by mixing a topological graph analysis together with a semantic similitude measure.Preprin

    CONCIENS: organizational awareness in real-time strategy games

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    The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Recent algorithms such as HTN or GOAP prove that higher levels of abstraction can be applied for better performance. We propose that approaches based on Organizational Theory can help providing a sound alternative for these implementations. In this paper we present CONCIENS, an integration of the ALIVE organizational framework into commercial games. We introduce a proof-of-concept implementation based on the integration to Warcraft III.Peer ReviewedPostprint (author’s final draft

    USE: a multi-agent user-driven recommendation system for semantic knowledge extraction

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    Semiotics is a field where research on Computer Science methodologies has focused, mainly concerning Syntax and Semantics. These methodologies, however, are lacking of some flexibility for the continuously evolving web community, in which the knowledge is classified with tags rather than with ontologies. In this paper we propose a multi-agent system for the recommendation of tagged pictures obtained from mainstream Web applications. The agents in this system execute a hybrid reasoning based on WordNet and Markov chains that is able, driven by user feedback, to iteratively disambiguate the semantics of the picture tags and thus to generate knowledge from the, a priori arbitrary, information available in the Internet.Preprin

    Adding preferences and moral values in an agent-based simulation framework for high-performance computing

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    Agent-Based Simulation is a suitable approach used now-a-days to simulate and analyze complex societal environments and scenarios. Current Agent-Based Simulation frameworks either scale quite well in computation but implement very simple reasoning mechanisms, or employ complex reasoning systems at the expense of scalability. In this paper we present our work to extend an agent-based HPC platform, enabling goal-driven agents with HTN planning capabilities to scale and run parallelly. Our extension includes preferences over their objectives, preferences over their plans, actions, and moral values. We show the expresiveness of the extended platform with a sample scenario.This work has been partially supported by EU Horizon 2020 Project StairwAI (grant agreement No.101017142).Peer ReviewedPostprint (published version

    Testing reinforcement learning explainability methods in a multi-agent cooperative environment

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    The adoption of algorithms based on Artificial Intelligence (AI) has been rapidly increasing during the last years. However, some aspects of AI techniques are under heavy scrutiny. For instance, in many cases, it is not clear whether the decisions of an algorithm are well-informed and reliable. Having an answer to these concerns is crucial in many domains, such as those in were humans and intelligent agents must cooperate in a shared environment. In this paper, we introduce an application of an explainability method based on the creation of a Policy Graph (PG) based on discrete predicates that represent and explain a trained agent’s behaviour in a multi-agent cooperative environment. We also present a method to measure the similarity between the explanations obtained and the agent’s behaviour, by building an agent with a policy based on the PG and comparing the behaviour of the two agents.This work has been partially supported by the H2020 knowlEdge European project (Grant agreement ID: 957331).Peer ReviewedPostprint (published version

    Reasoning about abductive inferences in BDI agents

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    The capability of a computational system to deal with unexpected, changing situations and limited perception of the environment is becoming more a more relevant, in oder to make systems flexible and more reliable. Multi-agent Systems offer a computing paradigm where properties such as autonomy, adaptability or flexibility are basic in the construction of agent-based solutions. However most of current implementations are not flexible enough to cope with important changes in the environment or information loss. In this paper we propose to introduce abductive reasoning mechanisms in BDI agents and show how such agents are able to operate with partial models of the environment.Preprin

    Situated agents and humans in social interaction for elderly healthcare: the case of COAALAS

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    Assistive Technologies (AT) are an application area where several Artificial Intelligence techniques and tools have been successfully applied to support elder or impeded people on their daily activities. However, approaches to AT tend to center in the user-tool interaction, neglecting the user's connection with its social environment (such as care-takers, relatives and health professionals) and the possibility to monitor undesired behaviour providing both adaptation to a dynamic environment and early response to potentially dangerous situations. In previous work we have presented Coaalas, an intelligent social and norm-aware device for elder people that is able to autonomously organize, reorganize and interact with the different actors involved in elder-care, either human actors or other devices. In this paper we put our work into context, by first examining what are the desirable properties of such a system, analysing the state of the art on the relevant topics, and verifying the validity of our proposal.Postprint (author’s final draft
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